Mare Arboreo
Per The Legend of Zelda: A Link to the Past & Four Swords su Game Boy Advance (GBA).
101Leafy ha studiato il gioco per le mappe di queste pagine. Un livello non è mai uguale due volte: ogni visita è composta dalle mappe della sua pagina. I numeri su una mappa indicano dove partono i giocatori 1, 2, 3 e 4.
Dalla guida ufficiale
Every time you blaze a trail through the Sea of Trees, its woodlands grow more tangled—and its traumas more terrifying. It has so many variations that we can cover only a few examples of what you'll see.
The Sea of Trees contains so many challenges—which change every time you plunge in—that you may wonder if you'll ever emerge from the forest. You'll encounter many obstacles that you won't find in any other stage, such as tree mazes choked with plant life and railways that cut through the wilderness. Only if you work as a team will you have a chance at survival. If you go your separate ways, the forest will devour you.
To whittle the gelatinous creature down to nothing, position one party member on either side of the creature, then bat it back and forth with your swords. If you do so quickly, the creature won't have time to regenerate.
The bizarre foes with ears that protrude far from their bodies have little to fear from a single player's attack. But if each of two players grabs an ear and pulls, the critter will split apart and dump its innards all over the lawn.
Mappe
1234Mappa 1 Nemici: Chuchu
1234Mappa 2 Nemici: Wizzrobe
1234Mappa 3 Nemici: Chuchu
12Mappa 4
12Mappa 5 Some settings are complete unto themselves—they don't require that a random part be placed in their midst. The woodland maze is one such monstrosity. No matter how many times you venture into the woodland maze, you'll be disoriented because the starting location changes each time. The warp zone—and its single Heart Container—is always in the northwest corner.
The Legend of Zelda: A Link to the Past & Four Swords, The Official Nintendo Player's Guide (Nintendo of America, 2002), p. 111
12Mappa 6 Nemici: Chuchu
1234Mappa 7
12Mappa 8
1234Mappa 9
1234Mappa 10
12Mappa 11 Nemici: Chuchu
1234Mappa 12
1234Mappa 13
1234Mappa 14 Nemici: Chuchu
1234Mappa 15 Nemici: Stalfos
1234Mappa 16
1234Mappa 17 Nemici: Chuchu
1234Mappa 18
1234Mappa 19 Nemici: Chuchu
Nemici
101Leafy ha studiato il gioco per sapere dove compaiono questi nemici. La riga sotto ogni mappa nomina quelli che può far comparire. Four Swords fa giocare ogni livello in tre gradi, e alcune mappe fanno comparire altri nemici in ciascuno. Dove cambiano, il grado è indicato.
Fonte delle fate
La sala della Grande Fata in Mare Arboreo.

Sala del boss
Il boss alla fine di Mare Arboreo. Boss del Mare Arboreo

