Gran Arboleda
Para The Legend of Zelda: A Link to the Past & Four Swords de Game Boy Advance (GBA).
101Leafy investigó el juego para los mapas de estas páginas. Una fase nunca es igual dos veces: cada visita se arma con los mapas de su página. Los números sobre un mapa marcan dónde empiezan los jugadores 1, 2, 3 y 4.
En la guía oficial
Every time you blaze a trail through the Sea of Trees, its woodlands grow more tangled—and its traumas more terrifying. It has so many variations that we can cover only a few examples of what you'll see.
The Sea of Trees contains so many challenges—which change every time you plunge in—that you may wonder if you'll ever emerge from the forest. You'll encounter many obstacles that you won't find in any other stage, such as tree mazes choked with plant life and railways that cut through the wilderness. Only if you work as a team will you have a chance at survival. If you go your separate ways, the forest will devour you.
To whittle the gelatinous creature down to nothing, position one party member on either side of the creature, then bat it back and forth with your swords. If you do so quickly, the creature won't have time to regenerate.
The bizarre foes with ears that protrude far from their bodies have little to fear from a single player's attack. But if each of two players grabs an ear and pulls, the critter will split apart and dump its innards all over the lawn.
Mapas
1234Mapa 1 Enemigos: Chuchu
1234Mapa 2 Enemigos: Wizzrobe
1234Mapa 3 Enemigos: Chuchu
12Mapa 4
12Mapa 5 Some settings are complete unto themselves—they don't require that a random part be placed in their midst. The woodland maze is one such monstrosity. No matter how many times you venture into the woodland maze, you'll be disoriented because the starting location changes each time. The warp zone—and its single Heart Container—is always in the northwest corner.
The Legend of Zelda: A Link to the Past & Four Swords, The Official Nintendo Player's Guide (Nintendo of America, 2002), pág. 111
12Mapa 6 Enemigos: Chuchu
1234Mapa 7
12Mapa 8
1234Mapa 9
1234Mapa 10
12Mapa 11 Enemigos: Chuchu
1234Mapa 12
1234Mapa 13
1234Mapa 14 Enemigos: Chuchu
1234Mapa 15 Enemigos: Stalfos
1234Mapa 16
1234Mapa 17 Enemigos: Chuchu
1234Mapa 18
1234Mapa 19 Enemigos: Chuchu
Enemigos
101Leafy investigó el juego para saber dónde aparecen estos enemigos. La línea bajo cada mapa nombra los que puede hacer aparecer. Four Swords juega cada fase en tres niveles, y algunos mapas hacen aparecer otros enemigos en cada uno. Donde cambian, se indica el nivel.
Fuente de las hadas
La sala de la Gran Hada en Gran Arboleda.

Sala del jefe
El jefe al final de Gran Arboleda. Jefe de la Gran Arboleda

