Website and research by 101Leafy.

Terrorpin

For The Legend of Zelda: A Link to the Past on the Super Nintendo (SNES).

Terrorpin

Where it is

From the official guides

A turtle that lives in the Palace of Darkness. Beating it takes the Magic Hammer, so until Link has that, just keep running. A blow from the Magic Hammer flips it over. Attack while it is on its back to beat it, but be quick, because it rights itself after a while. Using the hammer next to a flipped one also turns it back over.

ファミコン通信編集部責任編集 ゼルダの伝説 神々のトライフォースのすべてがわかる本 (アスキー, 1992), p. 105, translated by 101Leafy

Its shell is so hard that normally you cannot hurt it at all. Shake the ground with the hammer and it flips over, and then you can attack.

任天堂公式ガイドブック ゼルダの伝説 神々のトライフォース 上巻 (小学館, 1992), p. 130, translated by 101Leafy

Numbers

Hit points8
Damage to Link, Green Mail1 heart
Damage to Link, Blue Mail½ heart
Damage to Link, Red Mail¼ heart

Weapons

Boomerang8 hits
Fighter's Sword4 hits
Master Sword2 hits
Tempered Sword1 hit
Golden Sword1 hit
Golden Sword spin attack1 hit
Arrows2 hits
Hook ShotStuns it
Bombs1 hit
Silver ArrowsDefeats it in one hit
Magic PowderNo effect
Fire Rod1 hit
Ice RodFreezes it
Bombos Medallion1 hit
Ether MedallionFreezes it
Quake MedallionStuns it

Drops

It drops something 50% of the time. The drops come in this order, then start over:

  1. Blue Rupee
  2. Green Rupee
  3. Blue Rupee
  4. Red Rupee
  5. Blue Rupee
  6. Green Rupee
  7. Blue Rupee
  8. Blue Rupee

Items with their own effect on it

  • Magic Hammer: A blow turns a Terrorpin over. It can be hurt only while it lies on its back, and after a while it gets up again.

Names

EnglishTerrorpin
FrenchTerrorpin
GermanTerrorpin
Japaneseパメット