Website and research by 101Leafy.

Chambers of Insight

For The Legend of Zelda: A Link to the Past & Four Swords on the Game Boy Advance (GBA).

WhereChambers of Insight
  1. Welcome to our cave, young heroes! You will find many traps and puzzles in the areas ahead. We will give you advice that will aid you in your quest. Do not fail to heed it. When each of you stands on a red warp zone, all will be transported to another floor, where you will learn about many items. Begin by standing on the warp zones ahead. The one below will take you back to the map.

  2. The lovely jewel you have found is a Rupee. Your Rupees are counted in the bottom-right corner of your screen. The Rupees each of you gather are pooled in a single wallet for all. If one of you fails in your quest, he can be revived for 50 Rupees. But the cost for revival will increase each time one of you fails... And while there is one wallet, your individual efforts are being watched by us fairies. And your efforts shall certainly be rewarded. He who gathers the most Rupees will be acknowledged as the greatest hero.

  3. The and that you see on the ground are switches. Step on the switches to move traps and stones. A switch only operates while one of you is standing on it.

  4. There are some blocks you can push. If you see a conspicuous block, press + in the direction you want to push the block. Everyone will have to cooperate to push big blocks.

  5. If you strike your swords together, sparks will fly! Try this in places where you want to light a fire.

  6. If you all step on switches at the same time, a nearby device will move. If you do not have enough people, try placing statues on switches.

  7. Some switches are too strong for one person to press them down. All will need to step on these.

  8. We don't need this, do we?

  9. If you have a Small Key, you can use it to get past locked blocks.

  10. You will find areas of shallow and deep water. Once you enter deep water, you can only climb out of it into nearby shallow water areas. When swimming in deep water press A to swim and B to dive. Take care not to get sucked in by the whirlpools.

  11. You will also find currents and rapids in the water. If you exert some effort, you can swim against currents, but you'll never get past rapids.

  12. If you strike cracked walls with your sword, the walls may break.

  13. You can stand in front of an item and press A to trade the item you have for the one before you. But remember...you will find some enemies cannot be defeated without using a Shield.

  14. You can become small when you wear the Gnat Hat. Then you can go through tiny holes without any trouble at all! But remember, you can carry only one item at a time.

  15. Only one whose color matches what is seen below can walk here. Anyone else will fall through. It is a very mystical path...

  16. Only one of the same color can see the tiles ahead. But even one who can't see them can walk across them...

  17. This strange platform moves in the direction of the arrow you stand on. Be careful! Haste leads to trouble. The switch beside you recalls the platform to this spot.

  18. If you can get the ball on the floor into the hole in the wall, you'll receive a spectacular reward! Are you up to the challenge?

  19. Congratulations! You've reached the end! Step on the warp zones to return to the previous floor.

  20. Press R when standing before a tuft of grass, a rock, or a pot to lift it.

  21. If you all approach one side of a large rock and combine your might, you will be able to lift it over your heads!

  22. You can even lift companions and throw them across gaps.

  23. There are some monsters you cannot defeat unless you pull them from the left or right. Be wary of such beasts!

  24. There are some enemies you can lift over your head and throw. You can even throw them into flames!

  25. If you press R to grab the lever below, you can press + in the opposite direction to pull the lever.

  26. You can press R to grab small statues and use + to pull them.

  27. Some enemies lose their shells when you throw them. Without their shells, they're defenseless!

  28. Press R to lift the shining blue crystals. Then press it again to place them on another pedestal. Doing so will activate certain devices. If you drop a crystal and it shatters, you must do it all over again.

  29. Don't need this.

  30. You can use Bombs to destroy cracked blocks. Press A to take out a Bomb, then press A again to throw it. If you press A again after the Bomb falls to the ground, you can blow it up!

  31. You can throw Bombs over low walls to blow things up on the other side.

  32. You can use Bombs to blow open cracked walls, too.

  33. Some walls that don't have cracks can also be blown open. Hold B to hold out your sword and tap the wall. Listen for odd noises!

  34. You can also use Bombs to activate the red switch over there.

  35. If your Bombs won't reach the area you're trying to throw them to, try throwing them from low walls.

  36. With the Pegasus Shoes, you can run quickly by holding A. You can even push your companions if they are standing in a line. You can also run up slippery slopes that you couldn't climb otherwise.

  37. It feels quite rubbery, but perhaps with the Pegasus Shoes...

  38. Don't need this.

  39. When using the Bow and Arrow, hold A to put power into your shot! There are some objects in the dungeon that will move when you shoot them.

  40. When you shoot the eye...

  41. Take a deep breath and release your bowstrings simultaneously!

  42. Don't need this.

  43. The Boomerang is great for retrieving items that are out of reach.

  44. You can use the Boomerang to activate switches from a distance.

  45. Press A to jump with the Roc's Cape. Hold A to jump further!

  46. You can use the Magnetic Glove to pull your companions toward you.

  47. What you see above is a gate. You can jump up through the gate or land on it to jump down through it.

  48. That is a Magnetic block. With the Magnetic Glove, you can pull yourself to or repel yourself from them.

  49. Press A to switch between and . Use the power of repulsion to cross over to the other side.

  50. There are some creatures you cannot defeat unless you use the Magnetic Glove against them. Be wary of these beasts.

  51. You can use the Magnetic Glove to pull your companions along if you have a wall between you. You can even walk as you draw them to you.

  52. Have you learned much? If so, you should be ready for the test below.

  53. The mystical seeds you see will increase your power by two levels. Razor Seeds increase sword power. Armor Seeds increase defense. Pegasus Seeds increase speed.

  54. The yellow Rupees that sometimes appear after you open a chest or defeat an enemy are Rupee Shards. If you collect four of them, they combine to form a giant Rupee worth a total of 500 Rupees.

  55. You may receive a bonus depending on how quickly you are able to get to the end of a dungeon. The less time you take, the bigger your bonus.

  56. Step into this warp zone to return to the stage selection screen.

  57. Welcome to the first warp zone! Enter this warp zone to learn the first basic techniques you'll need to know for your quest.

  58. Enter this warp zone to learn the second set of techniques you'll need on your quest. The warp zones beyond these will teach you about items.