Overworld map
Each world is 8 by 8 screens, and the Dark World lies on the same grid as the Light World, so switching worlds keeps the map on the same spot. 101Leafy put every screen together from the GBA game's own tiles and palettes, at the size the game draws them when zoomed all the way in.
The pins mark every door, hole, and dungeon entrance, what the chests behind them hold, the Pieces of Heart, the shops, each dungeon's boss, and where people and enemies stand. Each pin opens its page, and the buttons above the map show or hide each kind.
Drag to move the map. Scroll, pinch, or use the buttons to zoom. Enemies stand where the GBA puts them: in the Light World after Zelda reaches the Sanctuary, in the Dark World after Agahnim falls. People inside a house or cave are pinned at its door.


