Quest log
For The Legend of Zelda: Echoes of Wisdom on Nintendo Switch (2024).
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The king of Hyrule and the others might be inside different large rifts. Head to the rifts in the Gerudo Desert and Jabul Waters.
You saved Tri's friends and mended the rift in Jabul Waters. Next up is the rift in the Gerudo Desert.
You mended the large rifts in the Gerudo Desert and Jabul Waters. While you managed to reunite with General Wright, you haven't found the king of Hyrule or Link.
Searching for Everyone
Impostor versions of the king, general, and minister came from the rift. The impostor king claims that you are responsible for creating rifts. Escape from the castle through the passageways, and head toward the marker marked on the map.
You ended up in a small cave after being swept away in an underground waterway. Head toward the marker marked on the map.
Your destination has been swallowed up by a rift. Search for a spot you can enter the rift so that you and Tri can mend it.
Tri made an entrance into the rift. Once you save Tri's trapped friends, you should be able to mend the rift.
The inside of the rift is connected to the Still World. Tri says they can sense their friends farther into the Still World here.
The rift in the forest was put back in order after saving Tri's friends. You can return to the normal world.
Though previously paralyzed within the rift, Lefte has recovered. Follow her to the place Impa marked on your map with the marker.
The king and others who are missing might be inside other rifts. Tri has marked the location of two large rifts in the Gerudo Desert and Jabul Waters.
The Mysterious Rifts
An elderly man from Suthorn Village is hoping to cheer up his wife with a flying plant. He last saw it near some caves deep in Suthorn Forest.
The elderly man was disappointed that the flying plant he saw was actually a monster. However, his wife showed up to boost his spirits.
Finding the Flying Plant
An Out-There Zol
A boy's head has been filled with Zols ever since he saw them in an encyclopedia his father gave him. Try showing him a Zol.
The boy was overjoyed by the Zol you showed him. Now he wants to see one that looks like a candle.
The Ignizol showed the boy that monsters can be dangerous, but he still wants to see more Zols! This time, he's curious about Hydrozols.
The boy was impressed by the giant Hydrozol. Even so, he's wondering if there's a Zol out there that he still doesn't know about...
The boy asked you to show him an out-there Zol—a cute, flashy one that no one's ever seen before.
The boy was delighted to see the Gizmol. He shared his dream of making friends with Zols all over Hyrule and becoming a Zol expert.
A Curious Child
You found out that Impa raised a horse to aid you in your adventures. You should head over to Hyrule Ranch to pick it up.
The horse Impa raised was swallowed up by a rift. The rift is located in a carrot patch northwest of Hyrule Castle.
You mended the rift and saved the horse! Unfortunately, she's spooked and won't leave the forest. Maybe a carrot would change her mind?
The white horse has become your loyal companion. As long as you put a carrot down outside, she'll come running to your aid.
Impa's Gift
While walking through Suthorn Prairie, you saw a man stuck on a stone wall surrounded by monsters. Defeat them and save him.
You saved Verley, an acquaintance of Link's. He left a message for the swordsman with you and then returned home to Suthorn Village.
Up a Wall
You received a "happy clover" from a girl named Romi. She suggested you give it to the king of Hyrule.
You received word that Romi left the castle town. The soldiers are searching Hyrule Field for her.
According to the report, Romi was seen running down the road away from town.
You found Romi inside the rift. Save her by mending the rift.
From the Heart
Romi's dog was found next to a rift. It's possible that poor Romi is trapped in the rift.
After saving Romi from the rift, you spoke with the king of Hyrule. He returned your dress to you and said to come home anytime.
A cat in Seesyde Village wants to give her person a smoothie that's popular in the Gerudo Desert. She couldn't quite remember the exact name for the drink.
The cat seemed satisfied, having treated her friend to a taste of her home. She says she'll do her best to be a less picky eater.
A Treat for My Person
When you went to Zora Cove in pursuit of Lord Jabu-Jabu, you heard Dradd groaning from somewhere.
Kushara and a Zora child are trapped in a cave on a small island. Dradd can't move the rocks blocking the entrance, not even with his great strength. Find another way in.
You found Chief Kushara and the Zora child inside the cave! The child is afraid, which would make escaping by the water route too difficult. The cave's exit is blocked by a pile of rocks.
You saved Kushara and the Sea Zora child trapped in the cave. Kushara and Dradd found this to be a good moment to call an end to their squabble.
Rampage in Zora Cove
A large rift has appeared in Jabul Waters. You'll be able to create an entrance into it somewhere. Try searching around that rift to find the spot.
Lord Jabu-Jabu has been running wild since the appearance of the large rift that Tri saw. You can find this great spirit's den somewhere beyond a bridge east of the village. The den may be close to that large rift.
You found where you can create an entrance into the large rift, but it's on the other side of a door. The only way to open it is to have the River Zora chief and Sea Zora chief play music there together.
The den's door won't open unless the River Zora and Sea Zora chiefs play there together. Unfortunately, the River Zora chief, Dradd, has rushed off to Crossflows Plaza without hearing your request.
The den's door won't open unless the River Zora and Sea Zora chiefs play there together. Unfortunately, the Sea Zora chief, Kushara, had no time to hear your request and headed to Crossflows Plaza.
You tried to meet with Chief Dradd and Chief Kushara, but they both hurried off to Crossflows Plaza to play music for Lord Jabu-Jabu. You've also heard that the two chiefs are having a big squabble.
Lord Jabu-Jabu seemed to be upset by the terrible performance and gulped down two of the Zora. The chiefs headed north in pursuit of Lord Jabu-Jabu.
You took care of the small rift near the River Zora village, saving those who'd been swallowed up, including Dradd. The chiefs then chased after Lord Jabu-Jabu, who surged down to Zora Cove.
Dradd and Kushara promised to perform together at the den, and Lord Jabu-Jabu has likely returned there as well. Head to the den to meet them all.
Lord Jabu-Jabu's rampage has made a ruin of his den. Dradd and Kushara can't perform until it's been restored to normal.
The two chiefs played in unison, and their performance opened the door to the den. Lord Jabu-Jabu is within. Confront him, and demand that he return the two Zora he gulped down.
The Lord Jabu-Jabu that's been on a rampage is an impostor that came from the rift. Defeat this fake Lord Jabu-Jabu and save the Zora who were gulped down.
You defeated the Lord Jabu-Jabu impostor. It's possible that the real Lord Jabu-Jabu is somewhere in the rift. Dradd and the others hope you can rescue him.
Tri made an entrance into the large rift in Jabul Waters. Head into it, and save Tri's friends, along with the real Lord Jabu-Jabu.
You saved Tri's friends and took care of the rift in Jabul Waters. You should now go back to your world.
Lord Jabu-Jabu returned after you took care of the large rift in Jabul Waters. The Zora chiefs are also getting along again and performed for you to show their thanks.
The Jabul Waters Rift
You followed the chiefs to the River Zora village, where you heard Dradd shout from somewhere around the village.
You found Kushara on the east side of the village. A Zora father fell into a rift during Lord Jabu-Jabu's rampage. So did Dradd, while saving a child from the same fate!
Tri created an entrance into the small rift that swallowed up Dradd and the other River Zora.
You saved Dradd and the River Zora by taking care of the rift. Dradd had only a moment to thank you, then left to follow after Lord Jabu-Jabu and Kushara.
Chaos at River Zora Village
A jellyfish-like monster, that gives off zappy sounds, has made the wrecked ship in the southwest part of the sea its home. Pry off the hatch to get inside.
You defeated the jellyfish-like monster that was living inside the wrecked ship. Let the man waiting in Seesyde Village know.
Calm has returned to the wrecked ship. That's made its owner very happy. He's decided to resume repairing his ship in the hopes of going out on sea adventures again someday.
The Zappy Shipwreck
A boy who lives in the River Zora village needs you to check in on his mother. She's been staring into a pool in their house, muttering to herself about monsters.
The Zora mother needs a monster for...something. She's asked you to bring her a "sinister" fish monster.
You got a "sinister" fish monster for the Zora mother. She learned what she could from it but now needs you to bring her a monster that goes BOOM when anyone gets near it.
You got a monster that goes BOOM when anyone gets near it, but now the Zora mother needs you to bring her a shocking jellyfish monster.
The Zora mother was able to make a Zora scale for her son after studying a few monsters. With it, he was finally able to swim just fine.
The Zora Child's Fate
A mother in Seesyde Village asked you to deliver some grilled fish to her son, Anube. He's somewhere in the woods north of the village.
You delivered the grilled fish to Anube. He ate it on the spot and then went back to sleep. You should report back to his mother.
Anube's mother was surprised that her son went back to sleep. As thanks for making the delivery, she said you were free to take some of her grilled fish.
Deliver the Grilled Fish!
A boat has stalled on the sea and is surrounded by monsters. Defeat them all to rescue the River Zora.
You defeated all the monsters that surrounded the boat! Tell the River Zora on the boat that it's now safe.
You went back to Seesyde Village with the River Zora boy. He returned from his adventure a little more knowledgeable about the sea... and his life.
Big Shot
Kushara's assistant, Rogma, is worried that his chief is acting strangely. He hopes you will ask Dradd about what she has been discussing with him in private.
Dradd's assistant, Inawa, is also worried about her chief's secret meetings with Kushara. Ask the River Zora where Dradd has gone.
The River Zora Tellum thinks that Dradd and Kushara are meeting in a cave in Zora Cove, and that's where Dradd has gone.
The reason the two chiefs were speaking in secret was to come up with a heartfelt way to thank their assistants. Now that everyone understands, it seems they've all become a little closer.
Secret Chief Talks
One of the Sea Zora asked you to find him something to put his treasure in. He doesn't want the treasure to spill out, especially when underwater.
You gave the Sea Zora a box that he considered pretty enough to keep his treasure in. He was delighted and said he'll prize the box as much as the treasure he'll keep inside it.
Precious Treasure
You found Elder Gol at Rock-Roast Quarry, but he's too hungry to move. The rock roast the Gorons eat should be deeper within the quarry.
You found the rock roast deeper within the quarry. Take some back to where Elder Gol is waiting.
Elder Gol and his companions were rejuvenated after eating some rock roast. However, he didn't recall anything about a crater shortcut.
Rock-Roast Quarry
Elder Silv and his friend are rolled up at the entrance, unable to defeat the dark Lizalfos deeper in. These monsters may be related to the rift.
Darston defeated some of the dark Lizalfos in the burrow by dropping rocks on them. However, they're not all defeated.
Elder Silv and his friend are relieved that you defeated the dark Lizalfos. However, he didn't recall anything about a crater shortcut.
Lizalfos Burrow
Search for a place where you can make an entrance into the large rift on Eldin Volcano, so you can mend it. The Gorons may know something about the rift.
You met a Goron pleading for help in front of Goron City. He said a rift suddenly appeared, swallowing several Gorons, including their chief, Darston.
Tri created an entrance into the rift in Goron City. Save Chief Darston and any other Gorons who were swallowed up by the rift.
Apparently there are Gorons who haven't returned, even after the rift was mended. Darston headed out of the city to look for them.
Search for Gol and Silv, two Gorons who may know about a shortcut to the crater. Apparently they went to the Rock-Roast Quarry in the northwest and the Lizalfos Burrow to the north.
Elder Gol couldn't recall anything about a shortcut that leads to the crater where the rift is. Try making your way to the Lizalfos Burrow, located north of Goron City.
Elder Silv couldn't recall anything about a shortcut that leads to the crater where the rift is. Try making your way to the Rock-Roast Quarry, located in a rocky cave northwest of Goron City.
Neither Elder Gol nor Elder Silv remember the shortcut to the crater. Try returning to Goron City and speaking to them both again.
Elders Gol and Silv remembered hearing that the old chief once blocked off a path in his room. He also mentioned something about a portrait. It's a vague hint, but try heading to the chief's room.
The shortcut was revealed behind the portrait in the chief's room. Head down the shortcut toward the Eldin Volcano crater.
Darston destroyed a large rock that was blocking the way. He also looks like a weight has been lifted off of him now that he's figured out his own way of doing things. Keep moving toward the rift.
You created an opening to the rift at the crater of Eldin Volcano. Enter and mend the Eldin Volcano rift.
You mended the Eldin Volcano rift and received a sanction from the goddess Din for showing great power. Now you can return to the normal world.
You mended the Eldin Volcano rift and saved all the Gorons who had been swallowed up. Darston has also grown in his role as chief, and the Gorons had a celebration.
The Rift on Eldin Volcano
Ondes has asked you to bring burning coal, used to pray for the prosperity of the region, to Limme at the entrance of the city.
You successfully delivered the coal! However, the elders are displeased with Ondes now, since he asked you to do his job for him...
The Flames of Fortune
Basa, Goron City's fireworks artist, has run out of blastpowder soil. You can find some up where lots of golden flowers bloom.
You found the blastpowder soil by the golden flowers! Time to bring it to Basa in Goron City.
You delivered the blastpowder soil to Basa the fireworks artist. His colorful new fireworks delighted all of Goron City.
The Fireworks Artist
You've agreed to show a Goron child how to glider ride. You'll have to glide to the flag without touching the ground.
You demonstrated glider riding to the Goron child. He seems all set and ready to try it himself now.
Glide Path
Disian, an experienced glider rider, has challenged you to complete his course without touching the ground.
You showed off your glider riding proficiency by completing the Eldin Death Road of Pain. Disian says you're welcome to come back any time for more thrills on this course.
Glide Path Trailblazer
Strange noises have been coming from Eldin Volcano. Darston headed toward the summit to investigate but hasn't come back yet.
The noises are coming from a cave near the summit. Darston thinks it might be a flame giant from a local folk tale, who was trapped inside when its flames were put out.
You defeated the flame giant from the legend! The mysterious noises have stopped. Darston was relieved and returned to Goron City.
You defeated the flame giant! You should let Darston know it was the thing causing the strange noises.
A Mountainous Mystery
You've been invited to join in the Goron Races, a popular local sport.
You won a Goron Race! But the young Goron you beat is already eager for a rematch...
Ready? Set? Goron!
Look for a place where you can create an entrance into the rift that appeared in the Gerudo Desert. Start by searching the area around the large rift.
Tri found a place beneath the sand where they may be able to create an entrance into the rift. Go ask someone in the area if there is a way to get under the sand.
You heard a scream while asking a soldier about how to get under the sand. The soldier is concerned, but she cannot leave her station.
To get into Gerudo Sanctum, which is currently submerged in sand, you need to talk to the Gerudo chief. Head to the palace in Gerudo Town. Captain Dohna said you'll find the town in the west.
The chief and her aide do not believe that rifts can be mended, and they denied your request. Dohna left the palace, determined to prove to them what's possible.
A soldier passed on a message from Dohna, asking you to come to the oasis. The oasis is located east of town.
You've been asked if you can mend any of the three small rifts that have appeared in the desert. The rifts are located in the Southern Oasis Ruins, the Ancestor's Cave of Rest, and the Southern Gerudo Desert.
You've been asked to mend any of the small rifts that have appeared in the desert. The remaining rifts are in the Southern Oasis Ruins and the Ancestor's Cave of Rest.
You've been asked to mend any of the small rifts that have appeared in the desert. The remaining rift is in the Southern Oasis Ruins.
You weren't able to mend any of the three small rifts. After receiving a message from Facette, you've decided to head back to the palace to share the news.
Warriors were swallowed up by the rift that grew larger in the eastern part of the desert. Chief Seera rushed from the palace in a panic, with Dohna following after her.
Tri created an opening in the rift that had swallowed up the Gerudo warriors. Dohna asked you to mend the rift and save the warriors who were taken.
The Facette who was in the palace was an impostor. Chief Seera has chosen to believe you and Dohna and gave permission to restore the sanctum's entrance. Head to the cave in the southern part of the desert.
After removing the plug in the cave, the entrance to Gerudo Sanctum appeared from beneath the sand. Now you need to find a place to create an opening into the rift.
You created an opening into the rift in Gerudo Sanctum. Enter and mend the Gerudo Desert rift.
The rift in the desert has been mended, and Tri's friends are saved. You should head back to your world now.
You mended the rifts in the desert! Peace has returned to Gerudo Town. Dohna and everyone else have returned to their everyday lives.
A Rift in the Gerudo Desert
Tormali, a Gerudo who guards the oasis, is looking for a flying tile, as requested by her boss. They are located in an area that isn't easy to access.
You showed Tormali a flying tile! She expressed her gratitude. She can now contribute to the research her boss, whom she admires, is committed to.
The Flying Tile
A Gerudo woman claims to have seen a tornado ghost in a sandstorm. Was it real, or was she imagining it? She may learn the truth if she can see it again.
The tornado ghost turned out to be a Tornando monster. The Gerudo woman was relieved to learn the "ghost" she met was a monster rather than an angry spirit.
Tornado Ghost?
An enthusiastic Gerudo asked you to bring her a tumbleweed from the desert.
You carefully delivered the delicate tumbleweed to the Gerudo who requested it. She observed the plant intently, and her dream has now been fulfilled.
Elusive Tumbleweeds
You were challenged to a game of tag by a Gerudo soldier! It's probably best to think creatively here, rather than just running right after her.
You caught the Gerudo soldier who was running around! She admitted defeat and vowed to double down on her training, aiming to one day become invincible.
Gerudo Tag Training
You met some Gerudo soldiers at the small rift in the Southern Oasis Ruins who have been fighting nonstop against the monsters. It seems they're at the limits of what they can do.
You helped the Gerudo soldiers by defeating the monsters that appeared from the rift! The soldiers plan to rest for a bit.
Southern Oasis Ruins Rift
The torches at the grave site inside the Ancestor's Cave of Rest have gone out, but the rift is blocking the path. The Gerudo soldier doesn't know how to access the torches to relight them.
You relit the torches at the grave site inside the Ancestor's Cave of Rest. The Gerudo soldier, who was worried about her ancestors, is grateful for your help.
Ancestor's Cave of Rest Rift
There are some soldiers in the Southern Gerudo Desert who are so parched they can't move. Give two chilly cactuses to the oasis Smoothie Shop, and have them make a cactus smoothie for the parched warriors.
The soldiers in the Southern Gerudo Desert feel better thanks to the cactus smoothie! They're relieved since they can now continue their watch over the rift.
Southern Gerudo Desert Rift
You've been asked to exterminate beetle mounds by Raslett, an off-duty Gerudo soldier. The mounds are located in a cave northeast of town.
You cleaned up all of the beetle mounds inside the cave! Head back to town so you can let the Gerudo soldier know.
Raslett regretted keeping the truth from her commander. She has now committed to overcoming her fear.
Beetle Ballyhoo
A remarkably strong Lanmola appeared in the Gerudo Desert. Gerudo soldiers are competing to see who will defeat the Lanmola first.
You defeated the Lanmola that appeared in the Gerudo Desert. You should report this to the two soldiers at Gerudo Palace.
When the Gerudo soldiers heard the last Lanmola was defeated while they were training, they decided to take responsibility for their words and actions.
Wild Sandstorms
Dohna improved security in the treasury, and she challenged you to try to steal treasure deep within. The treasury is in the palace, on the west side up on the second floor.
You opened the chest that was deep within the treasury. Dohna rewarded you for completing the challenge with the treasure: a set of silk pajamas.
Dohna's Challenge
Search for entrances to the rifts in the Faron Wetlands to mend them. There are a few rifts in the area— maybe you should start with the biggest one.
There's a rift in an exclusive, members-only club called the Sweet Spot. To get inside and mend it, you'll need a membership card.
You found out that there's a Deku Scrub with a membership card at Heart Lake to the southwest.
You know of two Deku Scrubs with membership cards—one at the East Ruins and one near Heart Lake to the southwest.
From what you've heard, there's a Deku Scrub named Blossu who has a membership card. It sounds like you can find them somewhere in the southern Faron Wetlands.
You found a Deku Scrub named Blossu who has a membership card. Blossu is in distress because their home was overtaken by a rift.
Blossu, who has a membership card, was in distress because their home was overtaken by a small rift. Tri made a rift entrance into it for you.
You restored Blossu's home, which angered the other Deku Scrubs. They arrested you and confiscated the Tri Rod.
Your belongings, Tri Rod included, were returned to you...but the rod is sticky now.
As thanks for mending the rift, Blossu gave you their membership card for the Sweet Spot.
You presented Blossu's membership card to the Deku Scrubs guarding the Sweet Spot, and they opened the door for you.
The rift in the Sweet Spot spread, swallowing up some Deku Scrubs. After you defeated some monsters from the rift, the other Scrubs asked you to save their friends.
You created an entrance to the rift in the Sweet Spot. Now is your chance to mend the rift and save those poor Deku Scrubs.
You mended the rift in the Faron Wetlands and got a sanction from the goddess Farore for showing great courage. Now you can return to the normal world.
With the rift that appeared in the Faron Wetlands mended, the Deku Scrubs seem to be over cotton candy. But now they've just moved on to another trend.
A Rift in the Faron Wetlands
A Deku Scrub said that they found a large amount of cotton candy at a building south of Scrubton. Try to go and check it out.
The "cotton candy" the Deku Scrub saw turned out to be Smog. You should go back to the Scrub who saw it and let them know.
The Deku Scrub refused to believe that the cotton candy they saw was a monster. They're still hoping to find it again.
Cotton-Candy Hunt
A Deku Scrub realized that it rains after a certain monster makes a sound. You were asked to bring them the monster making the sound.
The monster making the sound was a Drippitune. The Deku Scrub seemed pleased to have gotten to the bottom of the mystery.
The Rain-Making Monster
You met a Deku Scrub hoping to catch the rare Deku Snake. They asked you to find three electro apples in the Faron Wetlands.
The Deku Scrub was grateful for the electro apples you brought them. But they seemed to have second thoughts about pursuing wealth.
The Mythical Deku Snake
You met two terrified Deku Scrubs in Scrubton. They had been attacked by a swarm of Mothulas in the southeastern part of the Faron Wetlands.
You defeated the swarm of Mothulas! Go back to the Deku Scrubs whose leaves were bitten, and let them know.
The Deku Scrubs were relieved that you defeated the Mothulas. They said that they were grateful to still be alive.
Mobbing Mothulas!
You agreed to play hide-and-seek with Bempu and Buzzu. Bempu says they're hiding at a shop that became trendy recently.
After you beat Bempu at hide-and- seek, they challenged you to a rematch. Now they're hiding at a lake that's a symbol of love.
You beat Bempu again, and they challenged you to another rematch. This time, they're hiding in the center of four stone siblings.
After you beat Bempu a third time, they challenged you to yet another rematch. Now they're hiding at a home where a rift used to be.
You finally beat Bempu at hide-and- seek! Buzzu was pretty angry when they learned why Bempu was teasing them.
Looking for Bempu
The Smoothie Shop near Crossflows Plaza is out of materials. The Business Scrub asked you to get three bubble kelp from the ocean.
You gave the Business Scrub some bubble kelp, so the Smoothie Shop could open! The Scrub promised not to snack on their kelp anymore.
Out of Bubble Kelp
A Business Scrub climbed Hebra Mountain, hoping to make a new kind of smoothie...but they haven't found any twisted pumpkins.
The Business Scrub on Hebra Mountain was grateful for the twisted pumpkin you gave them, and the Smoothie Shop is open!
Getting It Twisted
The Business Scrubs who run the Smoothie Shops asked you for 10 new recipes. You've got to go!
Having tasted the possibilities, the Business Scrubs who run the Smoothie Shops asked you for 20 more recipes. You've got to go!
You made 30 new recipes for the Business Scrubs' Smoothie Shops!
Recipes, Please!
Keep searching for a way to get to Holy Mount Lanayru and its giant rift. You'll have to make your way through the snowy heights where smaller rifts have spread.
As you braved the terrible blizzard, you heard a strange sound like a growl. There's something...very unusual nearby.
You met Condé out in the blizzard. He lives on Hebra Mountain and has welcomed you to stay with him until the blizzard is over. Follow Condé to his house.
Condé told us that his big brother headed to Holy Mount Lanayru from the peak of Hebra Mountain. But for now, enjoy the comfort of Condé's house until the blizzard is over.
You're able to leave Condé's house now that the blizzard is over. Tri has sensed that some of their friends are in a cave that Condé just cleared the entrance to.
As Condé cleans the mountain, he's trying to get rid of a rift. Despite what Tri said about it, he's going to keep doing it his way...
Tri made an entrance to the rift that's inside a Hebra Mountain cave. Enter this rift, and look for Tri's friends.
You saved Tri's friends and took care of the rift that was in the Hebra Mountain cave.
Condé was happy to see the cave rift taken care of, and he has now gone off somewhere else. Tri said they can sense more of their friends from the top of the mountain.
As Condé climbed Hebra Mountain, he started chasing someone and jumped farther up the mountain.
You heard Condé shout after you got to the peak of Hebra Mountain. His brother knocked him down, and Condé thinks it's because he disappointed him. Condé said his brother went north.
You found large footprints at the top of Hebra Mountain that could be from Condé's brother. They lead into a rift. Tri created an entrance, so you can enter it.
You found writing from Condé's brother on a wall inside the rift on Holy Mount Lanayru. The kind words show that Condé's brother really cares about Condé a lot.
You took care of the rifts on Holy Mount Lanayru and Hebra Mountain and received a sanction from the goddess Nayru for showing great wisdom. Now you can return to the normal world.
You took care of the rifts on Holy Mount Lanayru and Hebra Mountain. Condé also now knows that his brother isn't upset with him and will await his return in the best of spirits.
Rift on Holy Mount Lanayru
A boy in Suthorn Village heard about some stuff called snow on Hebra Mountain in north Hyrule. He'd like to see some, just once.
The boy was excited to see snow for the first time, and now he hopes that snow will fall in Suthorn Village someday.
What Is Snow...Really?
Condé wants to see you perform a magic spell that changes the weather. Carry a special snowball to the pedestal in the northwest of Hebra Mountain.
You carried the snowball to the right spot, showing Condé how to perform the magic. It sounds like Condé will do this every day for his brother.
Snowball Magic
You met the Stamp Guy on a snowy mountain. He's crushed to see what's happened to one of his stamp stands. It's been swallowed up by a rift!
You recovered the stamp stand from the rift. That cheered up the Stamp Guy, who flew away happily.
Stamp Stand Swallowed!
The Eternal Forest watched over by the sacred tree contains the path to the Prime Energy. The forest is northwest of Hyrule Castle. Head there to find the hero and stop Null.
The following message was inscribed on the stone monument in the Eternal Forest: "The path will open when the six pedestals are crowned. To crown each pedestal, demonstrate the power of echoes, and prove your wisdom."
A path heading deeper into the Eternal Forest opened after placing ancient orbs on the six pedestals. General Wright and his soldiers parted ways with Zelda, returning to Hyrule Castle.
You met the sacred Deku Tree deep within the Eternal Forest. The echo of Zelda deceived the Deku Tree and is heading toward the Prime Energy.
The Prime Energy split into three— one piece went to Zelda, and another went to the echo of Zelda. It seems the Zelda echo has an idea about where the last piece may be.
The echo of Zelda escaped into the darkness beyond. She still holds the last part of the Prime Energy.
After returning all of the weapons of might back to Link, he opened up a path forward. Work with Link to retrieve the piece of the Prime Energy from Null.
The Prime Energy and Null
Large rifts have appeared in regions connected to the goddesses who left the Prime Energy. The rifts have shown up at Eldin Volcano, Faron Wetlands, and Holy Mount Lanayru. Stop the enemy's dark plans, and mend the rifts.
The three goddesses linked to the Prime Energy have tasked you with mending the rifts in their regions. Doing so should thwart the enemy's plans. The remaining rifts are located in Eldin Volcano and Faron Wetlands.
Mend the rifts in the regions connected to the three goddesses who left the Prime Energy. Doing so should thwart the enemy's plans. The remaining rift is located in Eldin Volcano.
You mended all the rifts in the regions connected to the goddesses. They told you that the path to the Prime Energy is in an ancient forest watched over by a sacred tree. You may also find the hero you seek in this forest.
Rescuing the Hero Link
A hero will fight alongside the priestess against an evil who seeks the Prime Energy. It seems that very hero is Link. Link has been taken by the enemy, and it's up to you to find him.
You received a hint regarding Link from the goddesses. They say you may encounter the hero you seek by going to the ancient forest watched over by the sacred tree.
You rescued Link within the Stilled Ancient Ruins. One piece of the Prime Energy resides in him. The priestess of wisdom and the hero are now united.
Lands of the Goddesses
The king of Hyrule and Link are still missing, even after mending the large rifts. Return to Lueburry's house, and share everything that has happened.
General Wright headed toward Hyrule Castle. He plans to expose the true identities of the impostors in hopes of saving the king of Hyrule, who is still trapped in a rift. Minister Lefte followed General Wright, hoping to stop him.
Hyrule Castle Town has been swallowed by a giant rift. Minister Lefte and General Wright rushed in to save those who haven't escaped yet. They asked you to save anyone else who has been taken by the rift.
Tri created an entrance into the rift in the bottom of a well in Hyrule Castle Town. Continue to work toward mending the rift at Hyrule Castle.
You finally found the king of Hyrule in the throne room inside the rift! Mend the Hyrule Castle rift and save everyone.
The Ganon that appeared before you again was an echo all along. Tri doesn't understand why this is. For now, you should return to your world.
The impostors are gone, and the king of Hyrule has returned. However, Link, who helped Zelda, was captured by someone. Head to the throne room where the king of Hyrule awaits.
The king of Hyrule was successfully saved from the Hyrule Castle rift. However, Link was captured by someone after helping Zelda.
Still Missing
An elderly man in Kakariko Village is looking for his cat. You might be able to find her if you get clothes that translate cat speech from the woman in front of the shop.
The woman by the shop will give you her cat clothes if you dig up an important item she buried. It's right under where a cat is sitting.
The buried item was a stash of rupees, which you exchanged for the cat clothes that can translate cat speech. You should update the elderly man.
An elderly man in Kakariko Village asked you to use clothes that let you understand cats' speech to find his missing pet. The village cats may know where his furry friend is.
The elderly man's cat friend was in Hyrule Field when you found her. She was hungry, so she went home. Head back to Kakariko Village to check in on her.
It turned out the missing cat had missed meal time because she overslept. Her companion was relieved to have his beloved cat at home again.
Questioning the Local Cats
You met an archaeologist named Sago at the Eastern Temple. There's a monster in the temple, so he's too scared to go inside.
You defeated Smog at the Eastern Temple! Make your way to the temple's entrance, and tell Sago the good news.
The monster Smog left the temple. The archaeologist Sago was pleased that he could do his work in peace.
Let's Play a Game
A woman in Kakariko Village is worried about her precious cuccos, which have escaped their pen. She's asked you to find all five of them and return them to the fenced area.
You returned all of the runaway cuccos to their pen. The woman seemed quite happy to be reunited with her rebellious fowl.
Cuccos on the Loose
Dampé needs something that matches his vision. Show him a flying monster that steals rupees. shiny, extra-showy object. A Gerudo at the oasis has something like that.
The new automaton is complete! The Goldfinch that Dampé made is an automaton that scatters rupees from enemies. In addition, you can hold on to it and glide while it's active!
Get Rich Quick!
Dampé needs something that matches his vision. Show him a monster that swallows things whole. part that clamps firmly on to things. There's an acorn enthusiast who can help.
The new automaton is complete! The High-Teku Baba that Dampé made is an automaton that will indiscriminately devour any monster it sees.
Endless Stomach!
The Great Fairy asked that you give her a pendant—and in exchange, she'll provide an artifact that can detect might crystals. Go see the artisan in Gerudo Town.
The Gerudo artisan agreed to make a pendant, but she'll need you to bring her a floral seashell and a magma stone.
You gathered the materials for the pendant: a floral seashell and a magma stone. Head back to the Gerudo artisan.
The Gerudo artisan made the perfect pendant for you, using the materials you collected. Now you can bring it to the Great Fairy.
The Great Fairy was delighted with the pendant you gave her. She made you a might bell, which will react when a might crystal is nearby.
The Great Fairy's Request
Hyrule Ranch is missing a horse. You were asked to bring her back. Apparently, she normally gallops around west of the ranch.
You brought the missing horse back to the ranch! As a reward, the ranch will loan out horses to you for free.
Runaway Horse
Dampé, who called himself a genius inventor, is having a rough time after a crow monster stole an important tool from him.
After retrieving the clockwork key from the crow, Dampé told you to come to his house so he can reward you. Check the map, and head to Dampé's house.
Dampé, the automaton engineer, thanked you for your help. However, he seems to be in a creative slump.
Dampé needs something that matches his vision so he can build an automaton. Find and show him a monster that's constantly jumping. monster that shoots hot smoke to blast forward.
The automaton is complete! The Techtite that Dampé made is a powerful automaton that knocks back surrounding enemies when it jumps.
Automaton Engineer Dampé
Dampé needs something that matches his vision. Show him a monster that can wield a sword and tends to fight in a group. very sharp part. The fellow in Kakariko Village's dojo may have such a part.
The new automaton is complete! The Roboblin that Dampé made is an automaton that cuts down monsters in one strike with its deadly blade. Monsters have no defenses against the Roboblin!
Chop 'em in Two!
Beecher says that there's an echo among the soldiers in Castle Town. Do some digging to see if any of the soldiers seem suspicious.
There should be someone with broken equipment mixed in among the soldiers. Check in with Beecher once you've identified them.
The "echo" turned out to be a young man who just admired the other soldiers. General Wright, impressed by the man's enthusiasm, decided to recruit him.
One Soldier Too Many
Dampé needs something that matches his vision. Show him a monster that spits stones in battle. firework. You can find a fireworks artisan on Eldin Volcano.
The new automaton is complete! The Tocktorok that Dampé made is an automaton that continuously shoots fireworks.
Explosions Galore!
You encountered a man standing around in Suthorn Prairie. There's junk that's totally blocking his convenient shortcut.
You moved the clutter that was blocking the Suthorn Prairie shortcut. The man was glad he could take his convenient route.
The Blocked Road
Dampé needs something that matches his vision. Show him a jiggly and adorable monster. part that makes beautiful sounds. He says he used to hear a lovely sound in the vicinity of Hyrule Ranch.
The new automaton is complete! The Gizmol that Dampé made is a cute singing and dancing automaton that scatters monsters with colorful music notes.
Performance Artist!
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