Dohna
For The Legend of Zelda: Echoes of Wisdom on Nintendo Switch (2024).





- Type
- Named character
- Lines
- 128
Map

Drag or use the arrow keys to move the map, and scroll, pinch, or press + and − to zoom. Click a pin to see what is there. The buttons above the map show or hide each kind of pin.
Name in each language
| Language | Name |
|---|---|
| English | Dohna |
| English (UK) | Dohna |
| 日本語 | トーナ |
| Deutsch | Dohna |
| Français | Tohna |
| Français (Canada) | Tohna |
| Español (España) | Tohna |
| Español (Latinoamérica) | Tohna |
| Italiano | Dohna |
| Nederlands | Dohna |
| Português (Brasil) | Toná |
| Русский | Тона |
| 한국어 | 토너 |
| 简体中文 | 透娜 |
| 繁體中文 | 透娜 |
Where they are
- Gerudo Desert
- Oasis
- Gerudo Town
- Gerudo Palace
- Ancestor's Cave of Rest
- Cryptic Cavern
Quests
Lines
A Rift in the Gerudo Desert 93 lines
Ah, Zelda. Do you need something?
I need some info... No, thank you.
Ah, the cactus smoothie! Thank you, Zelda!
All right, everyone, drink up.
Thank goodness... I'm so glad you're all feeling refreshed.
I'd better get back to the oasis. See ya, Zelda.
I'll stay here and keep an eye on them, so please go get a cactus smoothie.
They'll make one for you with two chilly cacti at the Smoothie Shop. It's at the oasis.
So none of the rifts are shrinking yet... I see.
Thank you for your report. Get some rest before you return to patrol the rifts.
Thanks for coming, Zelda. Let's talk over here.
The water here is so beautiful, don't you think? This place holds many memories for me.
The chief—my mother—used to play here with me when I was little.
She would tell me to look at the serene water. To keep my mind and heart calm like the water.
Facette took up my training rather than my mother, because Mother was busy as chief.
Facette trained the others too. Thanks to her and Mother, we are the Gerudo you see today.
I have so much respect for the both of them. But I can't stand by and watch things get worse.
I believe you can fix the rifts, Zelda.
And so I wonder how we can prove to my mother and Facette that you're being honest.
Aside from the big rift at the sanctum, there are also three small rifts elsewhere in the desert.
I'd like for you to see if you can get rid of any of them.
They're in Southern Oasis Ruins, Ancestor's Cave of Rest, and Southern Gerudo Desert.
It's a shame you weren't able to mend the rift there though...
Can you keep looking for one you might be able to get rid of for us?
Want to know more about the rifts?
Oasis Ruins? Ancestor's Cave? Southern Desert? No, thanks.
I received reports about monsters coming out of the rift near the ruins south of here.
Some of my soldiers were dispatched to deal with them.
I heard the good news from my soldiers! They told me you helped them with some monsters.
They were so grateful. Thank you so much for helping them!
There's a small cave on the northern edge of the desert that houses a grave for our ancestors.
But a rift appeared in the cave, and so now we can't even visit the grave...
Ah, I heard you helped out a friend of mine!
Thank you so much!
A rift opened up south of town.
I have some soldiers keeping an eye on it now, as monsters could come pouring out at any time.
Thank you for bringing that cactus smoothie. It was a huge help.
I trust you, Zelda. And if you get rid of a rift, I'm sure the chief will trust you too.
Come talk to me again if you need more info on the rifts, OK?
My friends...they've been pulled in... I have to save them... But how?
You're back!
All of the rifts are gone now! Including the big one that was here! You did it, Zelda!
Everyone in town is awaiting your return.
Come on—let's go together!
They really are!
Yes, yes! Thank you so much, Zelda!
Because of you, we took decisive action, and our desert is saved.
Aw, Mother...
What! Not yet, right?!
I mean... There's still so much I have to learn!
But thank you, Mother. It feels good to hear you say that.
Zelda! How has it gone so far? Were you able to get rid of any of the rifts?
Oh... You couldn't get rid of them...
Which means getting you into the sanctum is the only way we'll solve things.
But we don't have any way to do that right now...
So be it.
We haven't found a way to prove your ability yet, but we'd better go check in, regardless.
I'll go on ahead to the palace. Come and meet me there later, please.
Oh no! What's wrong?!
You've got to drink something right away!
Water won't be enough. You need a drink that can both hydrate you and provide nutrients.
I know! Zelda, can you run to the Smoothie Shop at the oasis and buy a cactus smoothie?
They'll make one for you if you give them two chilly cacti. Here!
I'll stay here and keep an eye on them. So please go get that drink, Zelda!
Zelda!
It's gone!
There are two of you?!
We're wondering the same... How did you get here?
Where did she go?!
Burying the entrance to the sanctum was also her idea...
But why?
All right!
Thank you so much, Chief!
We did it!
Ugh... What happened? The monsters... They're gone?
Did you defeat them for me?
It seems they posed no threat to you... And yet I, a seasoned warrior, couldn't handle them.
Thank you! You saved my life.
Ah, I suppose I should introduce myself.
I'm Dohna, the captain of the Gerudo warriors.
What's your name?
Nice to meet you, Zelda!
So, what brings you out this way?
Mhm, I see, I see.
You're traveling around, fixing rifts... Uh...huh.
You're fixing rifts?!
Pardon my shock. It's just that the rifts have been causing us serious trouble lately.
We heard that taking care of the monsters would also take care of the rifts. But it hasn't...
The rifts haven't gotten any smaller, and the monsters keep coming. Without end, it seems.
If we could rid ourselves of these cursed rifts, then nobody else would end up getting hurt...
Is everything all right, Zelda?
You want to...burrow under the sand? Hmmm. Well, the sanctum is beneath us...
Oh, I understand now. You think you can get rid of the rift if you get into the sanctum!
In order to get rid of the rift, you need to get into the sanctum, right?
Understood.
Well then, it sounds like we need to discuss things with the chief.
You saved my life, so I'll do all I can to help you.
And if you're able to get rid of the rift, that means our warriors won't be injured anymore...
Let's meet up at the palace in Gerudo Town. It's just northwest of here.
Normally only Gerudo are allowed in the palace, but I'll put in a word for you ahead of time.
All right, Zelda! I'll be waiting for you there.
Normally, the entrance to the sanctum is where we're standing.
But, as you've probably noticed, it's flooded with sand now, so nobody can get inside.
The sanctum was pulled into a large rift...
After that, tons of monsters began swarming out of the entrance to the sanctum.
At that point, we blocked up the entrance, trapping the monsters inside.
A soldier is guarding the back entrance. If we go through there, we could clear the sand out.
Of course, doing that would release the monsters as well.
Our chief gave orders to keep it blocked for safety. So I'm not sure how to proceed...
If you want to get into the sanctum, we'd first need to clear out the entrance.
Why is it blocked up? How can we clear it? I see.
No, not yet. But if you would listen to what she has to say, then you'll—
No, she doesn't. For what reason would she be deceiving me? To what end?
She's been working with me to prove that she can get rid of the rifts since we last spoke.
Would she be running all over the desert like that simply to have a laugh at my expense?
I know she's telling the truth. And I'm willing to give her the opportunity to prove it to you too.
I can't stand by while my warriors—my friends— are being wounded on the battlefield!
I trust Zelda, and I know she can get rid of the rifts! We just have to give her the chance.
I'll take full responsibility for whatever happens. Please, Chief Seera, let us enter the sanctum!
I am.
Do you forget that I'm a warrior, Facette? I will hold the monsters at bay.
Huh?
Ah, Zelda! I've been waiting for you.
Chief, this is the Hylian I was telling you about.
With her help, we may be able to get rid of the giant rift here in our desert.
But in order to do that, she'll need to get into the sanctum.
If she can get rid of the rift as she claims, we'll finally be done with this long battle.
To this end, will you please restore the entrance to the sanctum?
Of course not. Facette, many of my warriors have been injured, and the monsters keep coming.
To top it off, we've defeated countless monsters, yet the rift doesn't appear to be shrinking at all.
We should be acting with urgency to be rid of the rift as soon as possible! And Zelda can help.
I...
Well, I...
I will prove what Zelda says is true!
She saved my life. How dare you speak of her like that!
I trust Zelda. And I will prove that she can get rid of rifts!
Zelda, is that...
You can enter the rift here and get rid of it? And... you'll be able to get my friends out too?
Wow, thank goodness!
Please, do whatever you need to!
Don't get too close!
We've got to save them. But how?
Dohna's Challenge 24 lines
Oh, Zelda. I'm happy to see you!
Is your journey going well?
Since you left, I've been hard at work as captain of the guard.
Just the other day, Chief Seera ordered tighter security on the treasury, which I've improved.
I placed some of my best and most trusted soldiers as guards there.
But I feel like I could test things to see how well they'll do.
So, Zelda. Do you want to test out the security I've put into place?
If you can steal the contents of the treasure chest in the deepest area of the treasury, you win!
The treasury is on the second floor of the palace, on the west side. There's a soldier at the entry.
Let's see what you're made of, Zelda!
Oh! Did you change your mind?
Soldiers are stationed in the treasury. If you can steal from the chest deep within, you win!
What do you think?
I'm ready! Maybe another time.
That's the spirit!
The treasury is on the second floor of the palace, on the west side. There's a soldier at the entry.
Let's see what you're made of, Zelda!
Oh, I see. That's too bad. Let me know if you end up changing your mind!
Want to take on the challenge?
You bet! Maybe another time.
Argh! I lost!
I felt confident with my setup, but I knew if anyone would find openings, it'd be you, Zelda.
Clearly there's room for improvement, so I'll use this information to make security even tighter.
Thanks for helping out, Zelda.
Oh, and you can keep the silk pajamas you found as a reward from me.
Aren't they luxurious? They're the pride and joy of our Gerudo artisans.
I even have a set myself!
I'm sure your journey is challenging, so make time to luxuriate and rest where you can.
Talk 11 lines
...
Please... You've got to get rid of this rift and help my friends!
I'm glad you've managed to win their trust, Zelda. I'm still in shock about Facette being an impostor.
And we still don't know what's going on. I'll stay here and continue my duties to the soldiers.
The sanctum is southwest of here. It's where we first met.
We need any help you can offer us if we're to get rid of the rift and return the desert to normal.
Hey, Zelda!
The rifts really made a mess of things, but I'm glad it resulted in meeting you.
Thanks for trying out my challenge!
I've been meaning to tell you: I'm so glad that we met.
You're the first friend I've had who really seems to understand me.
I feel a little embarrassed to say it, but I hope our friendship lasts a long time, Zelda!
I'm sure your journey ahead will be challenging... You can always come here for respite!
Oh! You're wearing the pajamas!
I bet you get the most restful sleep wearing them, don't you?
Heehee, I'm so glad we have matching sets!