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Menus

For The Legend of Zelda: Echoes of Wisdom on Nintendo Switch (2024).

Menus and more
638 lines
  1. Last Used

  2. Most Used

  3. Last Learned

  4. Cost

  5. Type

  6. You can now use amiibo. Select amiibo from System in the + menu and tap a figure to receive items that can aid you in your adventure.

  7. The variety of items you can receive from amiibo has increased. Check out amiibo under System in the + menu.

  8. You got blue attire!

  9. You got a red tunic!

  10. You got black cat clothes!

  11. You've already claimed items from this amiibo. Please try again tomorrow.

  12. You can use amiibo to receive items up to three times a day. Please try again tomorrow.

  13. This amiibo is not supported.

  14. Please touch an amiibo to the NFC touchpoint.

  15. Best Time

  16. Take on this training?

  17. Start with no echoes and no items allowed. Defeat your enemies using only what's available in the dream!

  18. Defeat all the foes!

  19. Defeat the enemies without being swept away by the current!

  20. Start with no echoes and no items allowed. Defeat your enemies using only what's available in the dream!

  21. Face a gauntlet of the mightiest foes you've braved so far!

  22. Defeat an unruly horde of Moblins!

  23. Carefully cross over the lava to defeat all the foes!

  24. Defeat all the enemies under cover of darkness!

  25. Start with no echoes and no items allowed. Defeat your enemies using only what's available in the dream!

  26. Fend off an assault from the skies!

  27. Start with no echoes and no items allowed. Defeat your enemies using only what's available in the dream!

  28. Endure fire and ice attacks as you fight through all the enemies!

  29. Confront these magical masters of fire, ice, and lightning attacks!

  30. Face another gauntlet of the mightiest foes you've braved so far!

  31. Face a gauntlet of ALL of the mightiest foes you've braved so far!

  32. Blank-Slate Battle

  33. Caromadillos' Revenge

  34. Flow of Battle

  35. Blank-Slate Battle: Wind

  36. Titans' Gathering

  37. Moblins' Revenge

  38. Floating on Fire

  39. A Shock in the Dark

  40. Blank-Slate Battle: Ice

  41. Revenge from the Skies

  42. Blank-Slate Battle: Final

  43. Trial of Flame and Ice

  44. Wizzrobe Gathering

  45. The Titans Gather Again

  46. The Final Titans' Gathering

  47. Goal Time

  48. Dive Time Up

  49. Damage Reduction

  50. Damage Reduced

  51. Damage Reduced +

  52. Material Appearance Up

  53. Material Appearance Up +

  54. Fairy Appearance Up

  55. Fairy Appearance Up +

  56. Heart Appearance Up

  57. Heart Appearance Up +

  58. Extra Energy Appearance Up

  59. Extra Energy Appearance Up +

  60. Rupee Appearance Up

  61. Rupee Appearance Up +

  62. Wall-Climb Speed Up

  63. Swim Speed Up

  64. Winding Speed Up

  65. Carry Speed Up

  66. Jump Height Up

  67. Horse Attack Up

  68. Chill-Proof

  69. Knockback Reduced

  70. Knockback Spin

  71. Energy Consumption Reduced Lv. 1

  72. Energy Consumption Reduced Lv. 2

  73. Energy Consumption Reduced Lv. 3

  74. Lightning-Proof

  75. Fire-Proof

  76. Ice-Proof

  77. Might Crystal Detection

  78. Energy Recovery

  79. Quicksand-Proof

  80. Windproof

  81. Slip Reduction

  82. Wall-Climb Speed Up

  83. Swim Speed Up

  84. Winding Speed Up

  85. :

  86. Dive Time Up

  87. Glow

  88. Echoes

  89. Automatons

  90. Cancel

  91. No

  92. Yes

  93. Continue

  94. OK

  95. Do you want to stop training?

  96. Do you want to stop Mango Rush?

  97. Do you want to stop the glider ride?

  98. Do you want to stop the Goron Race?

  99. Do you want to stop the Flag Race?

  100. Do you want to stop Acorn Gathering?

  101. Lift

  102. Tag

  103. Enter

  104. Return

  105. Grab

  106. Check

  107. Activate

  108. Open

  109. Learn

  110. Ride

  111. Rest

  112. Talk

  113. Wind

  114. Equip

  115. You can't wear more accessories right now. Please remove one first.

  116. Remove

  117. Accessories

  118. Clothing

  119. This hooded outfit conceals your identity. It's comfortable and easy to move in.

  120. A beautiful and elegant dress fit for a princess. Wearing it makes you feel regal.

  121. Noble attire passed down through the royal family. It fits perfectly and is well suited for a long journey.

  122. An odd getup that lets you speak with cats. It's a must-have for feline fans everywhere.

  123. Comfortable sleepwear. Your hearts will recover faster as you rest on a bed.

  124. A tunic accented with a belt and a pointed hat. Wearing it fills you with courage.

  125. Traditional Gerudo dance wear. It's easy to move in and increases your spin area.

  126. A gift from the Stamp Guy. It proves that you completed the stamp rally.

  127. A beautiful and elegant dress fit for a princess. Wearing it makes you feel regal.

  128. A tunic accented with a belt and a pointed hat. Wearing it fills you with courage.

  129. An odd getup that lets you speak with cats. It's a must-have for feline fans everywhere.

  130. A charm made via secret Zora methods. Enables the wearer to hold their breath for longer underwater.

  131. A ring imbued with the spirit of a frog. Enables the wearer to jump higher.

  132. A Goron treasure that grants great strength. While wearing it, the bearer can carry things faster.

  133. Hairpin with a distinctive heart design. It makes hearts appear a little more often.

  134. Fancy barrette with a heart motif. It makes hearts appear more often.

  135. Jewelry of high quality. Wearing it makes rupees appear a little more often when breaking objects or defeating monsters.

  136. Highest-quality jewelry. Wearing it makes rupees appear more often when breaking objects or defeating monsters.

  137. A glove of unknown material. It increases the likelihood that more energy will appear after defeating dark monsters.

  138. A belt of unusual materials. It increases the likelihood that much more energy will appear after defeating dark monsters.

  139. Special spyglass. Smoothie ingredients and monster stones will appear a little more when you break objects or beat monsters.

  140. Field glasses. Smoothie ingredients and monster stones will appear more when you break objects or defeat monsters.

  141. Lovely and fragrant flower. Wearing one makes fairies appear occasionally when you cut grass or other plants.

  142. Cologne made of fairy flowers. Makes fairies appear a bit more often when cutting grass or other plants.

  143. Enchanted object from long ago. Wearing it reduces damage taken.

  144. An unusual memento. The spells on it greatly decrease damage for its wearer.

  145. A lovely bell made by the Great Fairy. It rings when it senses a might crystal nearby.

  146. Traditional desert sandals. They prevent the wearer from sinking in quicksand.

  147. A charm made of strong horn. Horses are excited by it, powering up their charge.

  148. A heavy anklet that stabilizes balance. Wearing it reduces knockback.

  149. Flippers that resemble Zora fins. You can swim faster while wearing them.

  150. A leather band that protects your wrist. Wear it to climb ladders and rock walls faster.

  151. A simple accessory crafted by Dampé. It helps you wind the clockwork key faster.

  152. Footwear with spikes that stick into the ice. Wearing them helps prevent slipping.

  153. A sturdy but light shoulder pad. Enables you to knock back foes that you hit with a spin.

  154. A useful waistcloth woven with golden thread. Protects you from being windblown.

  155. A scroll of Shisho's extremely...specific teachings. It slightly slows energy loss in swordfighter form.

  156. A scroll of Shisho's more interesting teachings. It really slows energy loss in swordfighter form.

  157. This scroll has Shisho's greatest teachings. It slows energy loss in swordfighter form even more.

  158. Game Over

  159. Quit

  160. Retry

  161. Lv.

  162. + View Notebook

  163. + View Drinks

  164. Cancel

  165. Drink

  166. Eat

  167. Examine

  168. A mysterious bow that can pierce through the monsters of the rifts.

  169. An enhanced bow that can pierce through the monsters of the rifts.

  170. A perfected bow that easily pierces through the monsters of the rifts.

  171. Mysterious bombs able to blast through the monsters of the rifts.

  172. Enhanced bombs able to blast through the monsters of the rifts.

  173. Perfected bombs that trivially blast through the monsters of the rifts.

  174. A sturdy, empty bottle. Fairies will jump right into it.

  175. Tri loaned you this mystical rod. With its power, you can echo things you've learned.

  176. If you lose all your hearts, the fairy will fly out of the bottle and heal you.

  177. Collect four and your maximum number of hearts will increase.

  178. A membership card for the Sweet Spot, where you can eat cotton candy, the trendy treat. Every Deku Scrub wants one!

  179. A katana that was collecting dust in the Slumber Dojo. It is said to be so sharp it can cut through anything.

  180. A steel trap with sharp, pointy teeth. It doesn't work anymore and is too dangerous to use.

  181. A glimmering fan made with golden feathers. Just holding it makes you feel glamorous!

  182. A music box with a lovely, seven-colored cylinder. It plays beautiful, bright tones.

  183. A one-of-a-kind winding key. You can use it to make automatons move.

  184. A mystical sanction entrusted to you by the goddess Din, given only to those who have proven their power.

  185. A mystical sanction entrusted to you by the goddess Farore, given only to those who have proven their courage.

  186. A mystical sanction entrusted to you by the goddess Nayru, given only to those who have proven their wisdom.

  187. A pendant made especially for the Great Fairy. Like her, it's gorgeous, sparkling, and one of a kind.

  188. An elegant seashell with lovely colors. It will be perfect for the pendant that the Great Fairy requested.

  189. A shimmering crystal the same color as molten lava. It'll make a striking addition to the pendant the Great Fairy requested.

  190. A key fireworks ingredient that burns in beautiful colors. Fireworks made with it are powerful and brilliant.

  191. A four-leaf plant given to you by a girl in the castle town. Supposedly, possessing it brings happiness.

  192. The key to the Deku Scrub lockup, where the no-gooders of the Faron Wetlands go.

  193. Strange stones that form in monster bodies. They're considered a collectible among enthusiasts.

  194. Drink to recover energy. This potion tastes odd but is wonderfully invigorating.

  195. This potion is an ancient formula that has been used throughout history to restore health.

  196. Drinking this will recover hearts and energy. Very effective, but kind of bitter.

  197. Power Tri has received from their friends.

  198. Power Tri has received from their friends, now at the highest possible level.

  199. It's a bit chunky and smells kind of weird, but it's technically still a smoothie.

  200. Drinking this fierce, spicy potion will prevent you from freezing in the cold.

  201. Drinking this bitter potion made with riverhorses will help you swim faster.

  202. Drinking this tingly, sweet-and-sour potion can prevent electric shocks.

  203. Drinking this ice-cold potion can prevent burns, even when touching flames.

  204. Drinking this simmering potion provides cold resistance, thanks to aromatic spices.

  205. Drinking this rich, slightly bitter potion lets your body naturally illuminate dark places.

  206. A very sweet, floral smoothie that carries nature's blessing with its rich flavor.

  207. A rich, flavorful smoothie that keeps you full for quite a while.

  208. The richness of this smoothie is enhanced by a bracing saltiness.

  209. A fragrant smoothie that owes its flavor to the sturdy fruit pulp mixed into it.

  210. The richness of this smoothie's flavor is only matched by its complexity.

  211. A nutritious drink with a mellow flavor and silky-smooth texture.

  212. A refreshing, crunchy texture and sweet, tart flavor set this smoothie apart.

  213. A mixed blend set apart by the unmistakable flavor of fresh riverhorse.

  214. This healthful blend is smooth and light, with just a hint of riverhorse.

  215. The sweetness of floral nectar makes for a soothing smoothie with a bit of pep.

  216. A bit of sweetness from the floral nectar makes this nutritious drink a treat.

  217. This drink mixes sweet, sour, and salty in perfect harmony. The pulp gives it texture!

  218. A healthful blend of creaminess and salt, packed with nutrients and flavor.

  219. The saltiness in this smoothie balances the sweetness of apples for a satisfying tang.

  220. This tasty beverage combines salty flavor and creamy texture in a pleasing whole.

  221. A floral-scented delight defined by its tongue-melting pumpkin flavor.

  222. This thick, sweet smoothie melts on the tongue and sticks to the ribs.

  223. The salt is a surprising finish on this scrumptious pumpkin smoothie.

  224. This fragrant smoothie has a memorable texture thanks to all the fruit pulp.

  225. A nourishing blend of assorted ingredients on a flavorful pumpkin base.

  226. A nutritious blend of milk and pumpkin that tickles the tongue.

  227. The creamy goodness of this smoothie will have you ignoring that it glows a bit.

  228. This pumpkin smoothie surprises you with tongue-tickling bubbles.

  229. You won't be able to get enough of this bubbly mixture of scrumptious flavors.

  230. A varied blend of exquisite ingredients in a bubbly base with plenty of umami.

  231. A mellow effort bursting with nutrients and umami, you'll want seconds of this one.

  232. An invigorating mix of floral sweetness and tart fruit pulp that bursts on the tongue.

  233. You'll notice the robust scent first, before the tart fruit pulp bursts on your tongue.

  234. A mix of flavors accent the sweet-and-sour fruit pulp that defines this smoothie.

  235. A silky smooth and mellow base carrying pulpy little bursts of fruit flavor.

  236. Spicy, fragrant, rich, and tingly hot, this smoothie is its own buffet of flavors.

  237. The spiciness of this bold smoothie will warm you from the inside out.

  238. An exceptional and spice-forward mixed smoothie with a nose-tingling aroma.

  239. While many flavors make up this blended smoothie, the spice is the leading taste.

  240. Smooth, nutritious, and mellow with just a touch of sweetness.

  241. This appetizing blend of assorted flavors floats freely in a milky-smooth base.

  242. The texture of the fruit pulp combines with a floral scent in this sweet delight.

  243. A full-bodied sweetness highlights this pulpy, fragrant smoothie.

  244. A rich variety of flavors make this fruity, pulpy concoction a treat for the senses.

  245. The striking saltiness brings out the pulpy flavors of this hearty beverage.

  246. A study in contrasts, this beverage mixes a smooth texture with firm fruit pulp.

  247. A shockingly sweet smoothie that owes its flavor to electro apple juice.

  248. This smoothie combines multiple flavors, but apple sweetness is the base.

  249. A creamy, rich smoothie with pumpkin highlights that melt on the tongue.

  250. One of the sweetest smoothies, this one is also rich, creamy, and exquisite.

  251. Drinking this potion helps you hold your breath for longer. It is bubbly and bitter.

  252. A complex blend of flavors with a creamy, succulent base.

  253. This smoothie is delectably creamy and packed with nutrients.

  254. An appetizing blend of creamy and sweet, this smoothie is always a hit.

  255. Drinking this subtly bitter potion helps you climb rock walls and ladders more quickly.

  256. Drinking this slightly bitter potion boosts your key-winding speed.

  257. Drinking this potion prevents some damage. It masks its bitterness with fruit.

  258. This unique blend of bubbly and salty will have you coming back for more.

  259. The golden egg gives this mixed smoothie an explosive umami kick.

  260. This bubbly beverage comes with a savory surprise in the depth of its umami flavor.

  261. This smoothie shows that nothing brings out umami like a touch of riverhorse.

  262. A spicy, fragrant smoothie whose flavors contain hidden depths of subtlety.

  263. Cold, sweet, sour, and juicy, this smoothie boasts rich flavors with an umami finish.

  264. Rich flavors and an umami kick make this a satisfying smoothie that's almost a meal.

  265. Creamy and flavorful, this smoothie bursts with umami and a delicate complexity.

  266. Pumpkin flavor that melts on the tongue carries this smoothie to an umami finish.

  267. Firm fruit pulp lends this smoothie texture, while the umami gives it a bold flavor.

  268. An electrifying sweetness pairs perfectly with a bold umami in this rich smoothie.

  269. A stamp card for stamp-rally beginners. It was handmade by the Stamp Guy, and looks like it.

  270. A stamp card earned by stamp-rally intermediates. The back is soaked through with various colors of ink.

  271. The stamp card wielded by stamp-rally experts. It is printed on quality paper that highlights the ink beautifully.

  272. The stamp card chosen by stamp-rally professionals. You feel the Stamp Guy's love for stamps radiating off it.

  273. The stamp card bestowed on true stamp- rally masters. The back is autographed by the Stamp Guy himself!

  274. A mysterious sword capable of fighting off the monsters of the rifts.

  275. An enhanced sword capable of fighting off the monsters of the rifts.

  276. A perfected sword optimized for fighting off the monsters of the rifts.

  277. A crystal infused with a strange power. It can be used for upgrades at Lueburry's.

  278. An enigmatic crystal that glows faintly. Its surface is covered in rectangular whirls.

  279. Tri's Power

  280. An especially flavorful seaweed. When used in a drink, it enables the drinker to hold their breath longer when underwater.

  281. A creature with a distinctive mouth. When used in a drink, it enables the drinker to swim faster than usual.

  282. Grapes with a rich fragrance and a strong flavor. When used in a drink, they boost the healing effect to the drinker.

  283. A juicy apple with a slight electric tingle. When used in a drink, it grants the drinker resistance to electricity.

  284. Key ingredient in Gerudo cooking. When used in a drink, it grants the drinker resistance to cold.

  285. Sweet nectar with a floral scent. When used in a drink, it boosts the effects of other ingredients.

  286. Sweet and refreshing milk of the highest quality. When used in a drink, it boosts the healing effect to the drinker by a lot.

  287. Cool, bittersweet cactus enjoyed as a dessert. When used in a drink, it grants the drinker resistance to fire.

  288. Potato with rock-hard skin. When used in a drink, it grants the drinker a boost to wall-climbing speed.

  289. A clump of salt that crystallized over a long time. When used in a drink, it restores some of the drinker's energy.

  290. Butter fermented in such a way as to make it shine brightly. When used in a drink, it makes the drinker glow for a time.

  291. Pumpkin that grew in a twisted shape. When used in a drink, it grants the drinker faster key-winding speed.

  292. Material dropped by defeated monsters. When used in a drink, they may produce stronger effects for the drinker.

  293. A high-quality tooth dropped by defeated monsters. When used in a drink, it may produce stronger effects for the drinker.

  294. A delicious mango at the peak of ripeness. When used in a drink, it grants the drinker some resistance to damage.

  295. Rare egg with a golden gleam. When used in a drink, it may greatly boost the effect of other ingredients.

  296. Lv.

  297. Press X to fire an arrow. Hold X to charge up and fire three at once.

  298. Press A to create a bomb, or hold A to charge one up and change it into a Bombchu.

  299. Hold ZL to ready your shield and block frontal attacks.

  300. Swing the sword with Y. Hold Y to charge up, then unleash a spin attack.

  301. Swordsman's Bow

  302. Swordsman's Bombs

  303. Hylian Shield

  304. Swordsman's Blade

  305. Gerudo Desert

  306. Hebra Mountain

  307. Faron Wetlands

  308. Jabul Waters

  309. Eldin Volcano

  310. Suthorn Ruins

  311. Jabul Ruins

  312. Gerudo Sanctum

  313. Eldin Temple

  314. Faron Temple

  315. Lanayru Temple

  316. Hyrule Castle

  317. Null's Body

  318. Pieces of Heart

  319. Might Crystals

  320. Stamps

  321. Zelda's Horse

  322. R.I.P.

  323. Rental Horse

  324. Change Pin

  325. Remove Pin

  326. Back

  327. Select

  328. Set Pin

  329. /

  330. Warp

  331. Warp

  332. 1F

  333. 2F

  334. 3F

  335. 4F

  336. B1

  337. B2

  338. B3

  339. B4

  340. Inside View

  341. Outside View

  342. Open Adventure Log

  343. /

  344. Dash

  345. Cancel

  346. Select

  347. Dive

  348. Collected

  349. Dismount

  350. Get up

  351. Notebook

  352. Ingredients

  353. Select

  354. Zoom

  355. Move

  356. View Other Controls

  357. Get out

  358. Pull

  359. Place

  360. Mark on Map

  361. Quit

  362. Release

  363. Back

  364. Surface

  365. Copy

  366. Delete

  367. Select

  368. Recipes

  369. Skip

  370. Sort

  371. Follow

  372. Toss

  373. Switch Maps

  374. Rotate

  375. Close

  376. Next

  377. Release

  378. Drinks

  379. Items

  380. Owned

  381. Total

  382. Recipes

  383. Required Ingredients

  384. Would you like to make the smoothie for rupees rather than use ingredients?

  385. You don't have enough rupees.

  386. Spend Rupees Instead

  387. This smoothie requires these ingredients plus rupees. Would you like to make it?

  388. New Smoothie Combo

  389. Make Smoothie

  390. ???

  391. 1

  392. 2

  393. 3

  394. FINISHED!

  395. GOAL!

  396. START!

  397. X Shoot Arrow

  398. Basic Controls

  399. A Ready Bomb

  400. ZR Learn

  401. Echoes D-pad right

  402. R stick Control Camera press R stick Overhead View

  403. Y Echo

  404. A Action

  405. Target ZL

  406. B Jump

  407. Automatons D-pad left

  408. Swordfighter Controls

  409. Open Map -

  410. + Open Menu

  411. Move L stick

  412. R Spin

  413. Y Swing Sword

  414. X Bind

  415. Swordfighter Form D-pad up

  416. Revert Form D-pad up

  417. Difficulty

  418. You can change the game's difficulty at any time. Hero mode is for advanced players and has certain adjustments, like taking twice the damage and no hearts dropping. (Also, some accessory effects won't be applied.)

  419. Difficulty Settings

  420. Hero

  421. Normal

  422. amiibo

  423. Load

  424. Load this data?

  425. Autosave

  426. Which data would you like to load?

  427. Title Screen

  428. Return to the title screen? You will lose any unsaved progress.

  429. Ruby

  430. Save

  431. Would you like to save the game?

  432. Your game has been saved.

  433. Saving...

  434. // :

  435. Play Tips

  436. a.m.

  437. p.m.

  438. :

  439. .

  440. --

  441. Press Any Button

  442. File copied.

  443. Both files contain data. You need an empty file in order to copy data.

  444. Would you like to copy this file?

  445. File deleted.

  446. Delete

  447. Deleted files cannot be restored. Would you like to proceed?

  448. Would you like to start a new adventure?

  449. File 1

  450. File 2

  451. New Game

  452. Select the file you would like to open.

  453. /

  454. Look around

  455. Raise sword

  456. Jump

  457. Target

  458. Echo

  459. Ready shield

  460. Guide

  461. Spin

  462. Swing sword

  463. ???

  464. You can now view the total number of echoes, Pieces of Heart, and more by checking your Notebook and pressing Y on the Map.

  465. If you talk to the Deku Tree, he'll tell you which regions to visit to find echoes you haven't learned yet!

  466. While in swordfighter form, the energy gauge in the upper-left corner of the screen will decrease. You'll automatically exit swordfighter form after the energy gauge is depleted. You can also exit this form by pressing D-pad up.

  467. You can refill your energy gauge by gathering energy.

  468. Raise your sword with D-pad up to enter swordfighter form. Once transformed, you can attack with Y.

  469. While transformed, defend with your shield by pressing and holding ZL. You can also jump higher than usual in this form with B. Finally, hold down Y to charge your sword, then release it for a spin attack.

  470. Things learned using ZR can be echoed with Y. The number of things you can echo depends on how much of Tri's power (triangle) is available.

  471. Echoes can be erased using ZR. To erase all echoes, press and hold ZR.

  472. Press - to open up the dungeon map. While it's open, you can toggle the Still World view on or off with D-pad left/right.

  473. Press - to open the map. Your current location is indicated with Zelda.

  474. After activating a waypoint, you can jump to that location using the map.

  475. While next to a horse, press A to mount the horse and use L stick to move. Tilt L stick opposite from the direction in which you're moving to stop. Dismount with B at any time.

  476. While in swordfighter form, press A to pull out a bomb. Hold A to charge the bomb, transforming it into a Bombchu. The Bombchu will rush forward and can also run up walls and ceilings.

  477. You can also use ZL to strategically target the direction you send the Bombchu.

  478. While in swordfighter form, press X to send an arrow flying. Hold X to charge, then release to unleash three arrows at once.

  479. You can also use ZL to target and release arrows in a specific direction.

  480. Check the machine in Lueburry's house to enhance your weapons using might crystals.

  481. These unusual creations are made by the automaton engineer Dampé. If one of them breaks, you can visit him and he'll fix it.

  482. While holding D-pad left, use R stick to select an automaton. Then press Y to summon the automaton, and hold Y to wind it up. Release Y and watch it go!

  483. Spin around quickly by pressing R.

  484. You can wear different items that will have a variety of benefits.

  485. You can equip these items from the + menu under Equipment.

  486. While using bind, press and hold R to follow the motion of whatever you've bound yourself to.

  487. Use X to guide Tri. The monster or object that Tri binds to will then follow your movements.

  488. You can also use ZL to target whatever you want Tri to bind to.

  489. Key Items and Echoes

  490. Leaving Swordfighter Form

  491. Mysterious Sword

  492. Echoes

  493. Echo Monsters

  494. Monsters learned with ZR can be echoed with Y. You can direct your echoes to attack specific targets by using target with ZL.

  495. Dungeon Maps

  496. Creating Echoes at a Distance

  497. Now you can create echoes at a distance by holding down Y.

  498. Riding Horses

  499. Bombs of Might

  500. Bow of Might

  501. Enhancing Weaponry

  502. Automatons

  503. Map

  504. Spin

  505. Equipment

  506. Bind

  507. Reverse Bond

  508. Waypoints

  509. You learned the Giant Goponga Flower echo!

  510. You learned the Armos echo!

  511. You learned the Aruroda echo!

  512. You learned the Beamos echo!

  513. You learned the old-bed echo!

  514. You learned the soft-bed echo!

  515. You learned the Zelda's bed echo!

  516. You learned the Albatrawl echo!

  517. You learned the Biri echo!

  518. You learned the ice-block echo!

  519. You learned the water-block echo!

  520. You learned the Boomerang Boarblin echo!

  521. You learned the Boomerang Boarblin Lv. 2 echo!

  522. You learned the Club Boarblin echo!

  523. You learned the Club Boarblin Lv. 2 echo!

  524. You learned the lava-rock echo!

  525. You learned the Bombfish echo!

  526. You learned the brazier echo!

  527. You learned the Caromadillo echo!

  528. You learned the Caromadillo Lv. 2 echo!

  529. You learned the wooden-box echo!

  530. You learned the Buzz Blob echo!

  531. You learned the carrot echo!

  532. You learned the stuffed-toy echo!

  533. You learned the grilled-fish echo!

  534. You learned the meat echo!

  535. You learned the rock-roast echo!

  536. You learned the cloud echo!

  537. You learned the Zirro echo!

  538. You learned the Ghirro echo!

  539. You learned the Crow echo!

  540. You learned the Beakon echo!

  541. You learned the Snomaul echo!

  542. You learned the Darknut echo!

  543. You learned the Darknut Lv. 2 echo!

  544. You learned the Darknut Lv. 3 echo!

  545. You learned the Gustmaster echo!

  546. You learned the Deku Baba Lv. 2 echo!

  547. You learned the Deku Baba echo!

  548. You learned the Bio Deku Baba echo!

  549. You learned the Needlefly echo!

  550. You learned the firework echo!

  551. You learned the flying-tile echo!

  552. You learned the decorative-shrub echo!

  553. You learned the Freezard echo!

  554. You learned the Chompfin echo!

  555. You learned the Ghini echo!

  556. You learned the Ghini Lv. 2 echo!

  557. You learned the Baby Gohma echo!

  558. You learned the Gibdo echo!

  559. You learned the Gibdo Lv. 2 echo!

  560. You learned the Guay echo!

  561. You learned the Hoarder echo!

  562. You learned the Keese echo!

  563. You learned the Fire Keese echo!

  564. You learned the Ice Keese echo!

  565. You learned the Electric Keese echo!

  566. You learned the Ribbitune echo!

  567. You learned the Drippitune echo!

  568. You learned the Leever echo!

  569. You learned the Lizalfos echo!

  570. You learned the Lizalfos Lv. 2 echo!

  571. You learned the Lizalfos Lv. 3 echo!

  572. You learned the Lynel echo!

  573. You learned the Platboom echo!

  574. You learned the Moa echo!

  575. You learned the Spear Moblin echo!

  576. You learned the Spear Moblin Lv. 2 echo!

  577. You learned the Sword Moblin echo!

  578. You learned the Sword Moblin Lv. 2 echo!

  579. You learned the Sword Moblin Lv. 3 echo!

  580. You learned the Mothula echo!

  581. You learned the Mothula Lv. 2 echo!

  582. You learned the ancient-orb echo!

  583. You learned the Octorok echo!

  584. You learned the Fire Octo echo!

  585. You learned the Ice Octo echo!

  586. You learned the Peahat echo!

  587. You learned the Sand Crab echo!

  588. You learned the Piranha echo!

  589. You learned the Sand Piranha echo!

  590. You learned the Holmill echo!

  591. You learned the Poe echo!

  592. You learned the pot echo!

  593. You learned the Gerudo-pot echo!

  594. You learned the Hyrule-castle-pot echo!

  595. You learned the ReDead echo!

  596. You learned the boulder echo!

  597. You learned the rock echo!

  598. You learned the spiked-roller echo!

  599. You learned the Rope echo!

  600. You learned the Sea Urchin echo!

  601. You learned the sign echo!

  602. You learned the Strandtula echo!

  603. You learned the snowball echo!

  604. You learned the Ball-and-Chain Trooper echo!

  605. You learned the Spark echo!

  606. You learned the elephant-statue echo!

  607. You learned the hawk-statue echo!

  608. You learned the cat-statue echo!

  609. You learned the snake-statue echo!

  610. You learned the Tweelus echo!

  611. You learned the Temper Tweelus echo!

  612. You learned the Goo Specter echo!

  613. You learned the table echo!

  614. You learned the Tangler echo!

  615. You learned the Tangler Lv. 2 echo!

  616. You learned the Mini-Moldorm echo!

  617. You learned the Tektite echo!

  618. You learned the Tektite Lv. 2 echo!

  619. You learned the Tornando echo!

  620. You learned the Torch Slug echo!

  621. You learned the Freeze Slug echo!

  622. You learned the trampoline echo!

  623. You learned the Pathblade echo!

  624. You learned the Crawltula echo!

  625. You learned the wind-cannon echo!

  626. You learned the Fire Wizzrobe echo!

  627. You learned the Ice Wizzrobe echo!

  628. You learned the Electric Wizzrobe echo!

  629. You learned the Wolfos echo!

  630. You learned the White Wolfos echo!

  631. You learned the Zol echo!

  632. You learned the Ignizol echo!

  633. You learned the Hydrozol echo!

  634. You learned the Beetle echo!

  635. You learned the Beetle-mound echo!

  636. It's locked...

  637. It's locked...

  638. This waypoint has been recorded.

    You can now warp here using the map.

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