Leever
For the Nintendo Switch 2 remake of Ocarina of Time.



- Category
- Enemy
- HP
- 2 + 8
- Damage to Link
- ½, 1 hearts
Form 1
Leevers like to glide across the desert, but they are only able to move about freely when crossing over sand.
HP: 2, Damage to Link: ½ hearts
Hits to defeat
| Weapon | Hits | Jump attack |
|---|---|---|
Kokiri Sword | 2 | 1 |
Master Sword | 1 | 1 |
Giant's Knife | 1 | 1 |
Biggoron Sword | 1 | 1 |
Deku Stick | 1 | 1 |
Megaton Hammer | 1 | 1 |
Bomb | 1 | 1 |
Boomerang |
Damage taken
Drops
| Drops | Amount | Chance | When |
|---|---|---|---|
| Magic Jar | 1 | 30% | |
Green Rupee | 1 | 70% | |
| Recovery Heart | 1 | 100% | Beaten with Ice Arrow |
Blue Rupee | 1 | 100% | Beaten with Light Arrow |
Form 2
This Leever leads a seemingly limitless group of others of its kind, which it summons in battle to attack its foe.
HP: 8, Damage to Link: ½, 1 hearts
Hits to defeat
| Weapon | Hits | Jump attack |
|---|---|---|
Kokiri Sword | 8 | 4 |
Master Sword | 4 | 2 |
Giant's Knife | 2 | 1 |
Biggoron Sword | 2 | 1 |
Deku Stick | 4 | 2 |
Megaton Hammer | 3 | 2 |
Bomb | 4 | 2 |
Boomerang |
Damage taken
Drops
| Drops | Amount | Chance | When |
|---|---|---|---|
Red Rupee | 1 | 100% |
What works
Hints
This monster is a Leever! They're going to keep popping out of the sand, no matter how many of them you hit. It's probably better to just get out of here.
A Leever won't stop chasing us as long as we're in its territory. And we're going to see so, so, so many of them gushing up out of the sand... You know, it's probably better to disengage and get out of here.
I thought there were way too many Leevers here. They're keeping their leader safe! So long as the leader remains, the smaller ones will keep popping up out of the sand!
Unless we defeat their leader, these Leevers will keep showing up! Or we could just get past them and go on with our day.
Kokiri Sword
Master Sword
Giant's Knife
Biggoron Sword
Deku Stick
Megaton Hammer
Bomb
Boomerang
Hookshot
Green Rupee
Ice Arrow
Blue Rupee
Light Arrow
Red Rupee